Design and Develop Digital Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the Standards S.
Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own learning, and assessing their own progress
Customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources
Provide students with multiple and varied formative and summative assessments aligned with content and technology standards, and use resulting data to inform learning and teaching
Reflection
This standard involves creating lessons, resources, and assessments that produce a digital learning environment. This standard acknowledges that each student learns differently; therefore, encouraging the instructor to research and create multiple learning environments that reach a multitude of learners. The artifacts chosen reflect the areas where I believe this standard has been met. To view the artifacts, please click on the icons under the heading "Artifacts".
IT 645 Course Site: This course site was created to illustrate a flipped classroom. The hypothetical course was called It 645 Endocrinology. This site was created specifically for a section of the course on the thyroid. Creating and implementing a site designated for one section of the course creates a learning experience contrary to the traditional lecture classroom. Each week students were given resources and materials to read or watch, and then they would be assessed using a multitude of assessment strategies. Assessments would be given using a quizzing method built within the website, Edpuzzle, Quizizz, and so much more. I believe each artifact used in this course site as well as the course site itself fully meets Standard II in creating a digital age learning experience.
Infographic: An infographic is a creative way to give students information. This infographic was created using terms from a chapter on Music Integration. Instead of lecturing terms or putting up bullet points on a PowerPoint presentation, students can use this visual aid to better understand and remember the information discussed. This artifact meets Standard II in designing relevant learning experiences that incorporate digital tools.
Podcast:A podcast is a great way to add digital variety within a course. This is great for the auditory learner. Instructors can use original podcasts in their materials, or they can use podcasts created by others. An example could come from an online classroom situation. Typically students learn for themselves and then discuss the material with each other through a discussion board or blog posts. If an instructor notices students not grasping a concept like they should, he/she can create a podcast to better explain the material. Or, an instructor could incorporate a podcast already in the lecture materials simply for the sake of digital variation.
ScoopIt: This artifact was used as a resource in the IT 645 course site. ScoopIt is a multimedia tool that allows users to create a page that includes multiple articles on a particular subject. This is a great way for instructors to give students a plethora of resources in a fun, innovative way. This tool is also a great way to encourage visual learners. Instead of listening to a lecture, students are able to read at their own pace and see visual aids to help in understanding the materials being discussed.
These projects have taught me that there is an abundant amount of ways to produce digital learning materials and assessments. There are so many methods, applications, and tools that can be used to both enhance learning experiences and appeal to different learning styles. In the future, I plan on using the applications learned for my course site to produce multiple course material formats as well as assessments. I also plan on implementing podcasts and infographics to create digital variation that applies to multiple learners.